Tao of Mac
  • Created

    Jun 10 2006, 19:41

  • By

    Rui Carmo

OpenGL

OpenGL is the bread and butter of any cross-platform 3D graphics developer, and something I dabble in occasionally (ever since Mesa let me do it on non-SGI hardware).

Resources:

  • Vincent - an ARM-optimized rendering pipeline

See Also

PythonARMing for the futureGiving QCRenderer a breatherKeynote
JavaScript InfoVis Toolkit + WebGLEntertainerE15Sunny
Link DumpXScreenSaverWindows/Applications/SlickrHills
Side-SwitchingSlow DayA Few Notes on Fedora Core 5Dances With VMware
Games/Descent 2StellariumThe Mac, Google's Second-Rate Platform?Lomography, Quartz Composer Style
3DiCursorHousekeepingLeisure Time
Create PDFs with CoreGraphics and PythonGames/Solitaire ForeverUnreality Sucks3DOSX
ProcessingFluidXScreenSaver 4.12
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